AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in Turkey: Q2 2022
Explore the performance of the top 5 high fantasy games on Android in Turkey during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, high fantasy games on the Android platform experienced notable trends in Turkey. Here’s a closer look at the performance of the top 5 games in this category, with data sourced from Sensor Tower.
Lords Mobile: Last Rise of Qin from IGG.COM saw its weekly revenue peak at approximately $78K in mid-April, before gradually declining to around $44K by late June. Weekly downloads also showed a fluctuating trend, starting at roughly 65K in late March, peaking at about 87K in mid-April, and then dropping to around 35K by the end of June. The game’s weekly active users (WAU) followed a similar downward trajectory, decreasing from over 121K in late March to approximately 102K by the end of the quarter.
Clash Royale by Supercell experienced a varied revenue trend, with highs and lows throughout the quarter. Revenue peaked at around $25K in early May and then fluctuated, ending at approximately $9.8K in the final week of June. Weekly downloads started at about 72K in late March, dipped to around 35K in late May, and recovered slightly to 40K by the end of June. WAU for Clash Royale remained relatively stable, averaging around 7M throughout the quarter, with a slight decline towards the end.
Stick War: Legacy from Max Games Studios showed a consistent performance in terms of downloads and active users. Weekly downloads hovered around 40K to 46K, with a notable increase to approximately 46K in late June. WAU remained steady, averaging around 120K to 130K throughout the quarter. Revenue for the game was modest, peaking at $517 in late March and stabilizing around $348 by the end of June.
Clash of Clans, another title from Supercell, demonstrated significant fluctuations in revenue and downloads. Weekly revenue peaked at about $68K in early May, followed by a decline to around $23K in mid-June. Downloads started at approximately 37K in late March, peaked at 44K in early May, and ended at around 40K in late June. The game maintained a stable WAU, averaging around 2.9M to 3M throughout the quarter.
Lastly, Akinator by Elokence SAS showed a steady increase in downloads and active users. Weekly downloads grew from about 18K in late March to approximately 44K by the end of June. WAU also increased significantly, starting at 108K in late March and reaching 173K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.